Archive for the 'Sudoku Solver' Category

Sudoku Solver by Gwerdy Software

Sudoku Solver by Gwerdy SoftwareYou can now solve SuDoku puzzles in seconds using Gwerdy’s SuDoku Solver. SuDoku Solver is a freeware Windows 9X/2000/ME/XP program designed to help solve SuDoku puzzles. The solver uses only logical methods that would be employed by a human solving the puzzle and explains how each square of the puzzle was solved. The solvers algorithm can also act as a helper by revealing a single square’s value, providing a hint if you want to solve a puzzle yourself but are a little stuck. (Note : This program does not create new puzzles)

The SuDoku Solver’s algorithm only uses logical arguments to solve the puzzles. It does not use ‘trial and error’ methods. For anybody interested in an explanation of the algorithm it employs to solve your SuDoku then please read on. The Solver stores two grids (as arrays), one is the actual SuDoku grid itself, and the second contains all the ‘possible values’ for each square. Initially all values (1-9) would be possible for all squares of course. The algorithm then tries a number of steps to solve the puzzle, stopping when it either solves the SuDoku or all the following steps fail to find any new values. Continue reading ‘Sudoku Solver by Gwerdy Software’

5ud0ku for Java (J2ME) – a Sudoku Midlet

5ud0ku for Java (J2ME) - a Sudoku MidletA Sudoku Game for 9×9 grids (freeware). It generates and solves puzzles and allows input of own puzzles. You can set pencilmarks and access helper functions (check puzzle, automatic pencilmarks, signal conflicts, reveal digits).

There are some hint-features within the game, as well as options to adjust colors and behaviour. On devices equipped with a pointer, an alternative input method is offered. You will need MIDP1.0/CLDC1.0 with 128×128 pixels at least to run the midlet. Midlet may run slow on `older` phones. Continue reading ‘5ud0ku for Java (J2ME) – a Sudoku Midlet’